package game.level;

import java.util.Random;

import engine.game.Level;
import engine.game.Manager;
import engine.graphics.TextureManager;
import engine.objects.GameObjects;

public class ItemManager extends Manager {
	
	private static final long serialVersionUID = 1L;

	@SuppressWarnings("unused")
	private static Random r = new Random(); 
	
	public ItemManager(GameObjects go, Level lvl) {
		super(go, lvl);
		init(); 
	}

	@Override
	public void init() {
		super.init();
//		this.addNewObject(new ItemModelMushroomWhite(this, 200, 150));
//		this.addNewObject(new ItemModelMushroomRed(this, 250, 150));
//		this.addNewObject(new ItemModelMushroomWhite(this, 300, 150));
	}

	public void render(){
		TextureManager.bindTexture("items");
		super.render(); 
	}
	
}
